SocialConnect Common ==================== [![Build Status](http://img.shields.io/travis/SocialConnect/common.svg?style=flat)](https://travis-ci.org/SocialConnect/common) [![Scrutinizer Code Quality](https://scrutinizer-ci.com/g/SocialConnect/common/badges/quality-score.png?b=master)](https://scrutinizer-ci.com/g/SocialConnect/common/?branch=master) [![Code Coverage](https://scrutinizer-ci.com/g/SocialConnect/common/badges/coverage.png?b=master)](https://scrutinizer-ci.com/g/SocialConnect/common/?branch=master) [![Dependency Status](https://www.versioneye.com/user/projects/55d04f643554d8000d000170/badge.svg?style=flat)](https://www.versioneye.com/user/projects/55d04f643554d8000d000170) [![License](http://img.shields.io/packagist/l/SocialConnect/common.svg?style=flat-square)](https://packagist.org/packages/socialconnect/common) ## Entity + User + Friend You can instance and setup fields for entity ```php $user = new \SocialConnect\Common\Entity\User(); $user->id = 12345; $user->firstname = 'Dmitry'; $user->lastname = 'Patsura'; var_dump($user); ``` ## Http\Client You can use `Curl` client ```php $httpClient = new SocialConnect\Common\Http\Client\Curl(); ``` or `Guzzle` wrapper for GuzzleHttp library ```php $httpClient = new SocialConnect\Common\Http\Client\Guzzle(); ``` ## Build `Client` for your REST application ```php use SocialConnect\Common\ClientAbstract; class MySocialNetworkClient extends ClientAbstract { public function requestMethod($method, $parameters) { //... } public function getUser($id) { $result = $this->requestMethod('/user/get/', $id); if ($result) { $user = new User(); $user->id = $result->id; //... return $user; } return false; } } ``` Next you can use it ```php $client = new MySocialNetworkClient($appId, $appSecret); $client->setHttpClient(new SocialConnect\Common\Http\Client\Curl()); $user = $client->getUser(1); //Custom rest methods $client->requestMethod('myTestMethod', []); $client->requestMethod('myTest', []); ``` License ------- This project is open-sourced software licensed under the MIT License. See the LICENSE file for more information.